Create 3D Animations with the Stroke of a Pen
just the stroke of a pen or the click of a mouse, you can now transform your 2D sketches into 3D animations
New computer software, known as Mosketch, allows anyone to try their hand at 3D animation without toiling away at numerous sketches. The software combines two major animation methods: direct kinematics, which deals with the change of a character’s joints, and inverse kinematics, which takes into account the movement of a character’s body part. Artists can use the 3d software to seamlessly convert a 2D stroke into 3D moves, according to its developers.
Mosketch was developed by Moka Studio and École Polytechnique Fédérale de Lausanne (EPFL), a research institute in Switzerland that specializes in physical sciences and engineering. Mosketch is being promoted as professional-grade software that can “be used by anyone, from independent artists to animation studios.
interaction research group at EPFL said that software automates the natural flow of action of a graphic artist so any one is able to create animation.when we are using the software artist they only focus on visual cues rather than detailed coding to create an animations.The software does the background work of programming a movement, while the artist simply uses their pen or mouse to draw the prompts.
“As soon as you draw a line, stroke, you see the line the screen and the algorithm instantaneously adjusts the pose of the 3D figure to match this line. So there is no complicated user interface.”
The software also allows us to change viewpoints as they change a character’s poses, adding to the experience of animating in a 3D space.Changing perspective as the drawnigs are animated is similar to a camera moving around the animated space.Behind the computer screen, two algorithms work together in Mosketch’s software to fluidly create these 3d animations.
- first algorithm is converts the 2D strokes that youꞌve done on the screen, converting them into the pose of the character.
- second algorithm is a bit different. The user would pick one body part, letꞌs say the right hand, and would guide the positionof this body part in space and the limb would automatically be adjusted.
combination of this two algorithms actions was inspired by the way 2D artists work.A 2D artist could endlessly redraw little strokes until they achieve their vision. Then, micro-changes would need to be made to animate that vision, meaning the artist would need to create even more strokes.
And Mosketch is not limited to just 3D animations, Boulic said. The mathematical equations and algorithms behind the software could have applications for virtual reality and robotics, he added.